Added detail has compounded this a little bit but largely the map will play out. The map is big, and so it did chug a little due to the amount loaded in. The idea is not to recreate GTA 1, but just remake a map from it for use in a Doom source port. I chose to do it in GZDoom Builder for use with GZDoom and Zandronum because that is what I am comfortable designing in and for the most part those engines can handle a map of such scale. So I decided to rebuild the map from the ground up and tool it up for a deathmatch type of map. There are various mods that port the map into other GTA games however the map is just that, a bland lifeless and uninteratcive map with nothing to do. GTA Doom is a WAD that is designed to give people a more detailed third person representation of the Liberty City map from the original Grand Theft Auto. Also as with the original GTA games, crude, adult and potentially offensive humour is present* *Warning to anyone who plays this map, there a lot.a lot of flashing colours and images throughout the map.if you have epilepsy then play at your own risk. However hosting your own server without Sentinel, works. There is also some trouble with hosting a server through Sentinels Playground using either Doomseeker or Doom Explorer. When loading in it is best to ride it out, it'll settle after a few seconds. I do hope that one day sourceports can take such sized maps but for the most part it runs pretty smoothly save for some areas. It all works offline.because of course it does -_- *Warning over*ĭue to how much map there is, it will chug in places, I am sorry. You are supposed to be able to ride them, if you can't then please tell me. I think it is something to do with the deathmatch mode, the trains are jankier than ever so if anyone runs into problems please let me know. *Warning* Some functions may be a bit screwed up. The vehicles PK3 contains the trains you can use. It was made with Doom 2 UDMF and Doom 2 is it's IWAD. It works in GZDoom, Zandronum and I even ran around it in this new QZDoom I had never heard of until now. The intention of the map is to be a deathmatch map, but you can run through it on your own or play it "co-op". It is based on New York.so, I tried to make it look a little more New Yorky. The aim of the map is to bring some detail to one of my favourites in the original GTA game, I wondered what the map would look like street level and how I can make it a little more interesting. Thought I would make a new fresh topic about it, although you can still check out the old one here. It's still a WIP, I don't know if it'll ever be finished. I kept holding off the updates until now or it'll never happen otherwise. GTA Doom is back, which is a map that recreates the Liberty City map from the original GTA and puts it in a Doom WAD.
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